Play continues like this until only one player has any dice left. There are some other special rules when a single player gets down to one die, and for how to bid on ace's, but this is the bulk of the gameplay. If the necessary dice were rolled, then whoever called them loses a die otherwise, the person who made the bid loses a die. Once someone is "called", all players reveal their dice. Now the next player must either increase the number on the die (and keep the number of dice at least the same), or they can increase the number of dice (so, in our previous example, both "five 5's" and "six 2's" are legal bids, but "four 6's" is not) or they can "call" the player before them, if they do not think that their bid is correct. To add to the fun, one's (or ace's) are wild and count as any number. For example, they may bid "five 4's", which means that they think that there are at least five dice showing the number four among all of the players' dice. They must bid how many dice they think have been rolled among all of the available dice. Whoever lost a die most recently (first round, just pick someone randomly) starts the round. ![]() Each round starts with all of the players rolling their dice. In Perudo, each player starts with five dice and a cup (to keep their dice secret). ![]() One of my favorite party games that I'm glad to get to tell you about is Perudo (also know as "Liar's Dice").
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